FryxGames is a family business by brothers and sisters of our large Swedish family of 10 brothers, 6 sisters, and 2 game-passionate parents. Playing and developing games is the big hobby in our big family. Most of the family is involved in developing the games we publish, from game designing and testing, to illustrating and translating, or general input and support. We work together to contribute to the board game culture, where everyone is welcome, and nobody is excluded.

Our vision is a board game table where people of all different views and experiences can come together and enjoy a shared adventure. We believe in equality: that all humans are immeasurably valuable and should be treated with dignity, respect, and tolerance. We can unite in entertaining and serving each other to the best possible gaming experience.

FryxGames was founded in the summer of 2011, but most of our games and ideas are much older than that, some of them going back decades! This is us:

Enoch Fryxelius
CEO, Game Developer
Enoch is the initiator of the company, bringing the brothers and sisters together to reach our shared visions. He holds a degree in economy, which gives us a reason to load all the paperwork on him... With a strategic mind and competitive soul, he challenges us all to improve and reach for the stars.
Jacob Fryxelius
Game Designer
Jacob was always the playful one when we grew up. His ideas were often outside the box and a bit crazy. Still, his analytic mind kept things logically coherent and systematic. He holds a Ph.D. in chemistry and is an avid science geek, which lead him to the idea of Terraforming Mars.
Daniel Fryxelius
3D Artist, Game Designer, Artist
Daniel is the craftsman of the company. He has us convinced he can build anything if he puts his mind to it. He shapes our prototypes with both hand-made and 3D-sculpted miniatures, he builds real-sized Space Marine armors, he made the dragon "statue" on the top of our new office. If he wants to experience something, he makes it, and that's why his prototypes are usually the nicest-looking of them all.
Jonathan Fryxelius
Game Designer
Multi-creative-ever-positive little brother is the one that translates our games into computer files, graphics and webpage. And a good game designer as well.
Nina Fryxelius
Business Manager
Nina brings order and effectiveness to our processes. She works on partner relationships, administration, print processes, and logistics. And she makes it sound fun! Her enthusiasm and goal oriented approach keeps us on course.
Isaac Fryxelius
Graphic Designer, Artist
A great artist and illustrator with the task of taking our complicated gaming systems and turning them into something beautiful. He also runs his own artist company, and more of his work can be seen at https://isaacfryxelius.se/.
Thomas Fryxelius
Game Developer
Together with twin-brother Daniel, he designed Wilderness, our first published game. Thomas is a great resource for game development and feedback. He also works in the web shop.
Peter Fryxelius
Customer Service, Web Shop
The oldest of the brothers joined the web shop to fill the shoes of our youngest sister who married and moved to another city. Who would have thought it could be so hard to fill the shoes of your youngest sister, but Peter brings his own strengths of order, routines, and efficiency to do the job.
Naomi Fryxelius
Illustrations, Graphic Design
We all grew up marveling at Naomi's art, from the cartoonish humoristic images to the oil paintings. Although she was already occupied with other work when we started FryxGames, we finally got her to join us in 2023, and she is now the lead illustrator of Fate, Castle Builder, and Wilderness 2nd edition (coming 2025). (She also has her own company: Draw the Lines)
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